So yeah, I have stayed up for 2 days in a row working on some additions to the website. The first thing, which is still a heavy WIP, however the basic layout is in for testing, which is an interactive flash guide so we can get rid of the .PDF in the .zip file.
Heres the guide, please note that only one character class is selectable right now; the fighter. Also, there will be a loading screen once I finish this:
http://www.grungemedia.com/dkseries/Wanderlust/WanderlustGuide/
The second addition I created was an MP3 player that we can place on our main website, coded in flash. I didn't really want to use a default one, so I decided I would make my own(I have never made an MP3 player in flash before, mostly just websites and games). I knew what I wanted from the get-go so that helped out a lot: I wanted to create a dynamic MP3 player that I could easily drop new music in and it would easily make it available for others to listen to, but damn, it literally took me from 6pm till 6:30am NONSTOP getting it to work.
Anyhow here is the simple MP3 player. All the music on there is the MP3 quality versions of the Midis that you can hear in Wanderlust, created by our kick ass musician Skyler Stone:
http://www.grungemedia.com/dkseries/Wanderlust/WanderlustMP3/
So hope you guys enjoy those, I will have more updates with them in the coming weeks, so stay tuned.
Now if you will excuse me, I need sleep....
Wednesday, May 28, 2008
Sunday, May 25, 2008
Alchemist and Elementalist Preview!
So today Matt added in a counter attack for fighters. To initiate this, simply block right when the monster attacks, causing an automatic critical. To go along with this, we added in a new badge, the Counter Badge.
Matt also implemented a new camera system that shows the game a bit more dynamic, however this can be turned on/off in the options.
The game is a lot easier, especially for beginner characters. Now with the counter attack, the fighter will seem a lot better.
I have been at work on skill icons and spell graphics as well as bug testing =D
And to tease you guys a bit more, here is a video of Matt and I playing low level Alchemist and Elementalist, enjoy!
Matt also implemented a new camera system that shows the game a bit more dynamic, however this can be turned on/off in the options.
The game is a lot easier, especially for beginner characters. Now with the counter attack, the fighter will seem a lot better.
I have been at work on skill icons and spell graphics as well as bug testing =D
And to tease you guys a bit more, here is a video of Matt and I playing low level Alchemist and Elementalist, enjoy!
Friday, May 9, 2008
Wanderlust: Rebirth Chapter 2 Released!
So last night we released it a bit early, and we had a game up in minutes. It was great, having 4 players and running from the Prologue to the end of Chapter 2. We rocked! :)
Wednesday, May 7, 2008
Wanderlust: Rebirth Chapter 2 Release Date!
Hey guys, this is Jason, just letting everyone know that Chapter 2 for Wanderlust: Rebirth will be released Friday at 12:00AM PST. Hope to see all of you guys in game to help us test and have a good ol' time!
Until then,
-Team Wanderlust
Until then,
-Team Wanderlust
Sunday, May 4, 2008
Chp4 on the way!
So today I managed to finish several chp4 maps (around 4). They take awhile to make because of the level of detail I am putting in them, but it will be worth it. Map creation for Chp4 is roughly 40% complete. I wish I could show you guys some pictures from Chp2 - Chp4, but I don't want to ruin it for anyone, so you guys will just have to wait. The good news is, we are just about ready to start debugging Chp2, which after debugging we will release to all of you guys. We will send out an email and a post a day before we are going to release Chp2 to inform you guys.
:)
:)
Saturday, May 3, 2008
Re-made maps...
We decided to go back and remake the 800x800 maps to 600x600. The reason we decided to do this was because for some reason 800x800 lags 10x more than 600x600, though I am not sure why. The good news is though, that when breaking the maps down, it allowed us to make the dungeons bigger and more fun. It didn't take long for me to remake them, and some of them even look a lot nicer. So now I can continue back on maps for Chp4.
Matt also managed to redo the ranking system that you get once you beat chapters (the bronze, silver, and gold stars). Now it is as follows:
Bronze: completed chapter but party all died.
Silver: Completed chapter without your party dying (allows you to change to next chapter).
Gold: Completed chapter with 100% without your party dying.
This should make it a bit harder to get gold, but make the ranking system have a bit more meaning.
Until next time! :)
Matt also managed to redo the ranking system that you get once you beat chapters (the bronze, silver, and gold stars). Now it is as follows:
Bronze: completed chapter but party all died.
Silver: Completed chapter without your party dying (allows you to change to next chapter).
Gold: Completed chapter with 100% without your party dying.
This should make it a bit harder to get gold, but make the ranking system have a bit more meaning.
Until next time! :)
Wednesday, April 30, 2008
Artist Furry!
So as Matt has been working hard at finishing Chp2 (which he is getting very close to doing), I have finished a new monster and several maps for Chp4. As well as those, I went back and redid the waiting room, making it small, more organized, and faster. As soon as I finish some Art homework, I will get going on more Chp4 maps, which I would say I am about 35% done with (Pretty much all the tiles needed are there, I just have to put them together).
Matt has been doing a kickass job, so props to him :)
Matt has been doing a kickass job, so props to him :)
Saturday, April 26, 2008
Gas in the...traps?
So Matt and I managed to get some work done together today on coding some more cinemas and small bug fixes. We have been pretty bogged down by finals, essays, and tests galore. :( But we shall manage!
Friday, March 28, 2008
Plains Plains Plains
So I continued my work on Chp4, working my way all the way to the outskirts of a small village, and I must say, it is probly one of the best looking maps in Rebirth right now, I think you guys will be surprised/impressed.
Also, today is Matt's birthday. Cheers, to another year old gramps!
Also, Friday I will be out of town, so I should be able to work on it sunday-monday hopefully.
Also, today is Matt's birthday. Cheers, to another year old gramps!
Also, Friday I will be out of town, so I should be able to work on it sunday-monday hopefully.
Wednesday, March 26, 2008
The World Expands
So for the past few days I have been working on small portions of Chapter 4, and I would say I am about 20% done with the new art needed for it, which is just enough to get started on some maps. Hopefully tonight Matt and I will be able to pull a development day (which is when we both work on the game at the same time), which usually results in the most progress.
Anyhow, heres a sneak peak:
Sunday, March 16, 2008
Crawling Along
As most of you know Matt and I have been pretty busy and haven't had much time to work on Wanderlust. But NO, the game is not canceled, we will get it done eventually haha. Anyhow today I finished planning out Chapter 4 and start working on some maps and new tiles. Chapter 4 will likely take much longer to do than Chapter 3 because I will have to create a lot more new tiles >.<
Anyhow cya guys next time.
Anyhow cya guys next time.
Saturday, January 26, 2008
Chapter 3 Ahoy!
So today I finished all the art needed for Chapter 3, which took a lot less time than I expected. I tried my best to make the game unique, adding unique touches to certain areas in the chapter. I think I can speak for the team, when I say that you guys will be surprised what we have coming in the near future!
It sure is a blast fighting the new baddies that Matt has been working his butt off to get in the game, and only 1 more remains before we can finalize Chapter 2.
Also, there are around 30 maps so far in the game, and that number will greatly increase with further Chapters.
Until next time!
It sure is a blast fighting the new baddies that Matt has been working his butt off to get in the game, and only 1 more remains before we can finalize Chapter 2.
Also, there are around 30 maps so far in the game, and that number will greatly increase with further Chapters.
Until next time!
Monday, January 21, 2008
I Smell A Wabbit!
So the majority of the day was spent finishing the new town in Chapter 3; it is a small village on the side of a lake. Chapter 3 will be a pretty interesting and intense chapter, and the good news is, I am over half way done with it!
Also, beside the work on Chapter 3, I have created some wildlife animals to fill the woods and plains, to help give the world some 'life'! As well as give the world some life, Matt and I have discussed some new ideas for some visual effects in the game to give it a unique/stylized feel, that we will hopefully be implementing soon.
Enjoy!
Also, beside the work on Chapter 3, I have created some wildlife animals to fill the woods and plains, to help give the world some 'life'! As well as give the world some life, Matt and I have discussed some new ideas for some visual effects in the game to give it a unique/stylized feel, that we will hopefully be implementing soon.
Enjoy!
Sunday, January 20, 2008
A World To Explore
So today we got the last main feature of the engine. the World Map, completed. Ah, it feels good to have this engine in the bag and on the roll! So with this complete, we are moving on to finishing the chapters up!
As Matt was working with all of that, I was helping him test and working on more maps for Chapter 3.
So without further a due, here goes a video of it (note, some graphic elements are being added as we speak but this is how it will be played):
As Matt was working with all of that, I was helping him test and working on more maps for Chapter 3.
So without further a due, here goes a video of it (note, some graphic elements are being added as we speak but this is how it will be played):
Heres an updated shot of the added graphical features on the map:
Saturday, January 19, 2008
Maps, Maps, and more Maps!
So today I spent several hours creating maps for Chapter 3, as well as redoing the mountain texture like I previously stated I would. What a pain that was, but I think it looks better and more detailed now, by far, so it was time well spent!
So in the end, while Matt is coding in Chapter 2, I will be creating/finishing up Chapter 3. All in all, I'd say Chapter 3 is 30% completed ART wise.
Here goes a quick picture of the new rock texture, before and after:
So in the end, while Matt is coding in Chapter 2, I will be creating/finishing up Chapter 3. All in all, I'd say Chapter 3 is 30% completed ART wise.
Here goes a quick picture of the new rock texture, before and after:
Friday, January 18, 2008
Several New Faces
So today I spent most of the productive time testing Chapter 1 and the beginning part of Chapter 2 with Matt, debugging, fixing art bugs, fixing game bugs, etc etc. We have the map changing now, and introduce the first town into the game, Westhaven. When I wasn't bug fixing or testing, I was planning out the maps for Chapter 3 and creating several new faces for random people around the world.
At the moment, Matt is having a cow trying to get the world map feature working correctly, but we shall prevail!
Stay tuned!
At the moment, Matt is having a cow trying to get the world map feature working correctly, but we shall prevail!
Stay tuned!
Thursday, January 17, 2008
An Explosive Victory!
So Matt just got done working on the new explosion effects for the upcoming chapter/characters, and I must say, he deserves mad props. I was a bit rough on him and picky with it, but he came out victorious, kicking my ass in the process.
Kick ass job Matt:
(Note: Sorry for the lag of the video, the video recording program slowed down my computer quite a bit!)
Kick ass job Matt:
(Note: Sorry for the lag of the video, the video recording program slowed down my computer quite a bit!)
Wednesday, January 16, 2008
I <3 Fajitas
So I spent most of my morning/evening finishing up the boss for Chapter 3, and boy is he epic. But the good news is, I finished him faster than I had originally expected. What does that mean exactly? Well, he was the biggest obstacle in the demo to create, art wise, which means I should be able to fly through the map making process a lot faster.
I am wanting to go back and edit some mountain/rock tiles because I am unhappy with the way they turned out. If any of you are curious, I posted a picture awhile back showing a small section of them:

I am wanting to go back and edit some mountain/rock tiles because I am unhappy with the way they turned out. If any of you are curious, I posted a picture awhile back showing a small section of them:
Unfortunately for me, rocks are one of the more pain in the ass tiles to create, but I will manage, even if it costs me some hair!
As an added note, I start school tomorrow, which I am not looking forward to, but this shouldn't delay production because Matt still has enough content to work with.
So until next time!
Monday, January 14, 2008
Before School Begins!
So school starts for me in two days, so I am trying to get some stuff done. Seeing as how Chapter 2 is finished (map wise and sprite wise), I have decided to work on some other miscellaneous sprites that will be needed in the near future. I manage to get some number sprites for the map change that will display the needed players to warp to another map. Also, I have been concepting a creation for "fun" *wink wink*, so don't expect anything from it hehe! Also please note, Matt will be posting/editing these with his added works to update you on the coding side of things.
Here goes a little something I was "just" messing with, but of course I have to leave it secret:
EDIT: Matt is a party pooper and made me remove it so it wouldn't ruin the surprise, sorry guys haha!
What deadly things could this creature hold, or am I just merely teasing you guys with my boredom!? Only time will tell muahahahaha!
Sunday, January 13, 2008
The Blogging Begins!
Hello fellow Wanderlusties and curious folk alike, I have decided to create a development blog to help keep you guys better informed on the development progress Wanderlust is making. It will be slow at times, but Matt and I can only manage to work on Wanderlust in our spare time; small bits and pieces, here and there. Wanderlust is our idea of how an Action Adventure Online 'RPG' should be made, and if any developers for Nintendo DS or Xbox Live happen to stumble onto this, please feel free to hit Matt or I up. So please visit www.wanderlustgame.com to help development of the game by bug testing and just having a good ol' time!
To get this started, yesterday I finished making all of the maps for Chapter 2, as well as some minor NPCs, finished a squishy jello-like creature, and add explosive touches to the game. Matt is working at coding/finishing needed cutscenes to help bring the story and world of Wanderlust to life. As always, we discuss ways we can create certain aspects of the game, while keeping it fresh and new. The engine is nearing the final stages, and by the release of Chapter 4 it should be done (engine wise), then it is all up to us coding cutscenes and making maps/creatures to fill the engine to the brim! I will/should have more updates in the coming hours/days/weeks/months/years to float your boats, that is if I can remember to update this damned thing!
On a final note, I would like to make note that I will try to update this every time we make new development, as well as include some sort of picture, so with that I will throw in a picture that has already been posted on our forums of the reintroduction of the slime:
To get this started, yesterday I finished making all of the maps for Chapter 2, as well as some minor NPCs, finished a squishy jello-like creature, and add explosive touches to the game. Matt is working at coding/finishing needed cutscenes to help bring the story and world of Wanderlust to life. As always, we discuss ways we can create certain aspects of the game, while keeping it fresh and new. The engine is nearing the final stages, and by the release of Chapter 4 it should be done (engine wise), then it is all up to us coding cutscenes and making maps/creatures to fill the engine to the brim! I will/should have more updates in the coming hours/days/weeks/months/years to float your boats, that is if I can remember to update this damned thing!
On a final note, I would like to make note that I will try to update this every time we make new development, as well as include some sort of picture, so with that I will throw in a picture that has already been posted on our forums of the reintroduction of the slime:
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