Tuesday, June 30, 2009

We Aren't Dead!

Sorry for the lack of updating on our blog, the game is NOT dead, though we keep the most up to date information at: http://forums.reflectgames.com/viewforum.php?f=12

Hopefully we can get back into the jig of updating this again :D

Wednesday, May 28, 2008

So....Sleepy....ZzZzZzzz

So yeah, I have stayed up for 2 days in a row working on some additions to the website. The first thing, which is still a heavy WIP, however the basic layout is in for testing, which is an interactive flash guide so we can get rid of the .PDF in the .zip file.

Heres the guide, please note that only one character class is selectable right now; the fighter. Also, there will be a loading screen once I finish this:

http://www.grungemedia.com/dkseries/Wanderlust/WanderlustGuide/



The second addition I created was an MP3 player that we can place on our main website, coded in flash. I didn't really want to use a default one, so I decided I would make my own(I have never made an MP3 player in flash before, mostly just websites and games). I knew what I wanted from the get-go so that helped out a lot: I wanted to create a dynamic MP3 player that I could easily drop new music in and it would easily make it available for others to listen to, but damn, it literally took me from 6pm till 6:30am NONSTOP getting it to work.

Anyhow here is the simple MP3 player. All the music on there is the MP3 quality versions of the Midis that you can hear in Wanderlust, created by our kick ass musician Skyler Stone:

http://www.grungemedia.com/dkseries/Wanderlust/WanderlustMP3/

So hope you guys enjoy those, I will have more updates with them in the coming weeks, so stay tuned.

Now if you will excuse me, I need sleep....

Sunday, May 25, 2008

Alchemist and Elementalist Preview!

So today Matt added in a counter attack for fighters. To initiate this, simply block right when the monster attacks, causing an automatic critical. To go along with this, we added in a new badge, the Counter Badge.

Matt also implemented a new camera system that shows the game a bit more dynamic, however this can be turned on/off in the options.

The game is a lot easier, especially for beginner characters. Now with the counter attack, the fighter will seem a lot better.

I have been at work on skill icons and spell graphics as well as bug testing =D

And to tease you guys a bit more, here is a video of Matt and I playing low level Alchemist and Elementalist, enjoy!

Friday, May 9, 2008

Wanderlust: Rebirth Chapter 2 Released!

So last night we released it a bit early, and we had a game up in minutes. It was great, having 4 players and running from the Prologue to the end of Chapter 2. We rocked! :)

Wednesday, May 7, 2008

Wanderlust: Rebirth Chapter 2 Release Date!

Hey guys, this is Jason, just letting everyone know that Chapter 2 for Wanderlust: Rebirth will be released Friday at 12:00AM PST. Hope to see all of you guys in game to help us test and have a good ol' time!

Until then,
-Team Wanderlust

Sunday, May 4, 2008

Chp4 on the way!

So today I managed to finish several chp4 maps (around 4). They take awhile to make because of the level of detail I am putting in them, but it will be worth it. Map creation for Chp4 is roughly 40% complete. I wish I could show you guys some pictures from Chp2 - Chp4, but I don't want to ruin it for anyone, so you guys will just have to wait. The good news is, we are just about ready to start debugging Chp2, which after debugging we will release to all of you guys. We will send out an email and a post a day before we are going to release Chp2 to inform you guys.

:)

Saturday, May 3, 2008

Re-made maps...

We decided to go back and remake the 800x800 maps to 600x600. The reason we decided to do this was because for some reason 800x800 lags 10x more than 600x600, though I am not sure why. The good news is though, that when breaking the maps down, it allowed us to make the dungeons bigger and more fun. It didn't take long for me to remake them, and some of them even look a lot nicer. So now I can continue back on maps for Chp4.

Matt also managed to redo the ranking system that you get once you beat chapters (the bronze, silver, and gold stars). Now it is as follows:

Bronze: completed chapter but party all died.
Silver: Completed chapter without your party dying (allows you to change to next chapter).
Gold: Completed chapter with 100% without your party dying.

This should make it a bit harder to get gold, but make the ranking system have a bit more meaning.

Until next time! :)