Thursday, May 29, 2008

Still more to be done...

But, the mage gameplay is finito!

I need to code all of his spells, however... which will likely take some time.

Cheers!





Wednesday, May 28, 2008

So....Sleepy....ZzZzZzzz

So yeah, I have stayed up for 2 days in a row working on some additions to the website. The first thing, which is still a heavy WIP, however the basic layout is in for testing, which is an interactive flash guide so we can get rid of the .PDF in the .zip file.

Heres the guide, please note that only one character class is selectable right now; the fighter. Also, there will be a loading screen once I finish this:

http://www.grungemedia.com/dkseries/Wanderlust/WanderlustGuide/



The second addition I created was an MP3 player that we can place on our main website, coded in flash. I didn't really want to use a default one, so I decided I would make my own(I have never made an MP3 player in flash before, mostly just websites and games). I knew what I wanted from the get-go so that helped out a lot: I wanted to create a dynamic MP3 player that I could easily drop new music in and it would easily make it available for others to listen to, but damn, it literally took me from 6pm till 6:30am NONSTOP getting it to work.

Anyhow here is the simple MP3 player. All the music on there is the MP3 quality versions of the Midis that you can hear in Wanderlust, created by our kick ass musician Skyler Stone:

http://www.grungemedia.com/dkseries/Wanderlust/WanderlustMP3/

So hope you guys enjoy those, I will have more updates with them in the coming weeks, so stay tuned.

Now if you will excuse me, I need sleep....

Sunday, May 25, 2008

Alchemist and Elementalist Preview!

So today Matt added in a counter attack for fighters. To initiate this, simply block right when the monster attacks, causing an automatic critical. To go along with this, we added in a new badge, the Counter Badge.

Matt also implemented a new camera system that shows the game a bit more dynamic, however this can be turned on/off in the options.

The game is a lot easier, especially for beginner characters. Now with the counter attack, the fighter will seem a lot better.

I have been at work on skill icons and spell graphics as well as bug testing =D

And to tease you guys a bit more, here is a video of Matt and I playing low level Alchemist and Elementalist, enjoy!

Saturday, May 24, 2008

Master of the Universe!

I continued to work on the mage last night and this morning. I've been able to make a lot of progess, surprisingly. I thought he would be difficult to program because of how different he is from other character classes, but he's been a relative breeze thus far.

I will likely get a chance to continue working on him tonight.

Friday, May 23, 2008

Magic Goal!

Well, now that I have gotten through the spring 08 semester, I'm back in action on coding the remaining features of Wanderlust: Rebirth. Tonight, I got started on the final Character Class - The Elementalist (formerly known as the Mage). I also fixed quite a few bugs with the Alchemist through playtesting, and added an additional option to the option menu (allowing players to choose which color their character will be, of the 4 colors red, blue, yellow, and purple).

I also revamped the Skill Menus for all character classes. Since we're going to need images for the Mage's Skill Menu, we figured we would do the same for the other 3 classes as well...

Sunday, May 18, 2008

Time for some Philosophy...

Well, I gotta focus on my finals from here on out (until Thursday at noon)...

But good news is I finished the Alchemist tonight. He still needs to be balanced/tweaked but he's all coded up. Next is the Mage!

YAY!

Friday, May 16, 2008

Brewing up something special...

Well, I've been working on the Alchemist for the past couple days, and so far I have 3 out of 8 potions completed. They've been a little more complicated than expected, because I have refined the status-system so that creatures respond to elements properly... if an enemy is on fire, ice does extra damage, etc...

Wednesday, May 14, 2008

Back to work...

Well, now that the long-awaited Chapter 2 release is mostly bug-free, I've gone back to work on the game. I started working on the Alchemist character last night, and I have him about 50% coded in right now. Just need to finish up the rest of his potions (1 down, 7 to go) and he's all done. Should be easy since they are all basically coded the same.

Friday, May 9, 2008

Wanderlust: Rebirth Chapter 2 Released!

So last night we released it a bit early, and we had a game up in minutes. It was great, having 4 players and running from the Prologue to the end of Chapter 2. We rocked! :)

Wednesday, May 7, 2008

Wanderlust: Rebirth Chapter 2 Release Date!

Hey guys, this is Jason, just letting everyone know that Chapter 2 for Wanderlust: Rebirth will be released Friday at 12:00AM PST. Hope to see all of you guys in game to help us test and have a good ol' time!

Until then,
-Team Wanderlust

Monday, May 5, 2008

"Ice walls are cool."

Great news! Chapter 2 is about 99% done! I have two small cinemas left to do, and then it is time for playing/debugging.

Woooooooooooooo!!!! =D

EDIT:

Chapter 2 is basically done, now. =)

All that remains to be done is some debugging, and some NPC placement in town. Jason wants me to code NPCs to walk around town, so I'll probably get that done tomorrow. After that we'll just be playing the heck out of Chapter 2 to iron out any and all bugs that we find.

Sunday, May 4, 2008

Chp4 on the way!

So today I managed to finish several chp4 maps (around 4). They take awhile to make because of the level of detail I am putting in them, but it will be worth it. Map creation for Chp4 is roughly 40% complete. I wish I could show you guys some pictures from Chp2 - Chp4, but I don't want to ruin it for anyone, so you guys will just have to wait. The good news is, we are just about ready to start debugging Chp2, which after debugging we will release to all of you guys. We will send out an email and a post a day before we are going to release Chp2 to inform you guys.

:)

Saturday, May 3, 2008

Re-made maps...

We decided to go back and remake the 800x800 maps to 600x600. The reason we decided to do this was because for some reason 800x800 lags 10x more than 600x600, though I am not sure why. The good news is though, that when breaking the maps down, it allowed us to make the dungeons bigger and more fun. It didn't take long for me to remake them, and some of them even look a lot nicer. So now I can continue back on maps for Chp4.

Matt also managed to redo the ranking system that you get once you beat chapters (the bronze, silver, and gold stars). Now it is as follows:

Bronze: completed chapter but party all died.
Silver: Completed chapter without your party dying (allows you to change to next chapter).
Gold: Completed chapter with 100% without your party dying.

This should make it a bit harder to get gold, but make the ranking system have a bit more meaning.

Until next time! :)

Gettin' closer...

We worked on Wanderlust again yesterday, for quite a few hours. Jason finished re-fitting all but one map (I think he redid about 5 so far) and I have integrated 4 of them back into the chapter. I also finished implementing the necessary cinemas and encounters for Chapter 2, which means...

We played Chapter 2! It was great!

I've still got to put in some flavor cinemas and another badge, as well as recode the rating system. After that, it's all debugging and then release! YAY!

Friday, May 2, 2008

Chapter 2 Approx...

90% COMPLETE

I forgot to blog yesterday, but I had spent close to 8 hours on the game, fixing bugs and adding in more cinematics for Chapter 2. I am getting really close to finishing. Jason is re-fitting a lot of the maps to a smaller size but he'll likely finish this task before I finish the remaining cinemas and encounters.

After that, I need to re-design the endchapter ratings to allow players to unlock new chapters as they go, and fix whatever bugs I encounter along the way.

Unfortunately, I have a meta-ethics paper due monday, so my ability to finish up Chapter 2 will be greatly hindered this weekend.