Monday, February 11, 2008

I've got Wanderlust!!!!

So, worked on Chapter 2 this weekend.

I've finished about half of the encounters for the level so far. However, even after I finish the remaining encounters, I've ran into some rather annoying bugs with a couple other things in the game.

We'll have to iron those out before release.

Just wanted to keep you guys in the loop.

TOODLES! =P

Monday, February 4, 2008

18 - 1! HAHA!

Wow. Sucks to be a Patriot fan right now!

Despite the busy weekend (with Reina turning 6 and the Patriots choking away their perfect season), I was actually able to get a little bit more done with the game!

I added two new awards to the game! These new awards are meant to balance out the score-gaining capabilities of all the character classes. We felt that one particular character class had less opportunities for earning awards than the others. Now, we believe we've found the perfect balance... all character classes can pump out the awards!

AND...

I made it so players are awarded a Reflect Credit when they get 100% rating on a chapter (but only if there are 2 or more players in the game). As always, our primary focus is to make a fantastic co-op game. So, with Marty's advice, we have integrated a bonus for those who play well with others! =)

Chapter 2 will be here soon, guys! Thanks for the support, as always!
-Matt

Friday, February 1, 2008

Always where you least expect it...

Everything was going great until I decided to code some (what I thought would be) minor features into the game. They turned out to be one of the more difficult things to code, but I've managed to get them working... in single player.

After these things are coded, I think I can finally get going on setting up the chapter. Oh wait, no. I have to code a chat system for non-interactive npcs... that should not be too difficult, though.

We're moving along but I'm already feeling pressure from school. Plus, my daughter's birthday is this weekend (along with the Super Bowl). This weekend looks like it will be pretty tied up, but I am confident we will release a new demo soon.

Oh, and we also have had to deal with a GM scare... something about people decompiling game exes. We've figured out a way to prevent Wanderlust from being recognized in that program, for now.