Friday, February 1, 2008

Always where you least expect it...

Everything was going great until I decided to code some (what I thought would be) minor features into the game. They turned out to be one of the more difficult things to code, but I've managed to get them working... in single player.

After these things are coded, I think I can finally get going on setting up the chapter. Oh wait, no. I have to code a chat system for non-interactive npcs... that should not be too difficult, though.

We're moving along but I'm already feeling pressure from school. Plus, my daughter's birthday is this weekend (along with the Super Bowl). This weekend looks like it will be pretty tied up, but I am confident we will release a new demo soon.

Oh, and we also have had to deal with a GM scare... something about people decompiling game exes. We've figured out a way to prevent Wanderlust from being recognized in that program, for now.

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