Saturday, June 21, 2008

PVP!!!

Tonight I started coding a practice PVP mode called Champion Training!

CHAMPION TRAINING
Players may choose any saved character or create a new character. Upon entering the training room, these characters will be awarded with all their possible skills, but the skill levels are balanced for multiplayer fairness. When you leave Champion Training, your characters return to their original skill values, so you may begin playing the story once again.

This mode is essentially for people to get aquainted with the classes and all the skills right from the beginning. In training, you may die, but you will be revived to full health once a single player is left standing.

So far, the fighter is the only class which is fully functional in Champion Training, but I will adapt the other classes over the coming weeks (while waiting for Jason to get me the graphics I need to complete the final 2 spells for the Elementalist).

Also, once Champion Training is coded, it may very well be the precursor to a fully-featured PVP mode, one which Jason and I have been discussing for quite some time.



NEXT RELEASE
We will be re-releasing Chapters 1 & 2, all 4 character classes, and the new Champion Training mode to our site, Reflectgames, and the GMC Works-In-Progress forums.

There will be a character-wipe before the next release. See you all very soon!

Tuesday, June 10, 2008

Magic Progression...



I will update this blog as I make progress on the Elementalist Character Class. No, the Elementalist will not be as powerful as he appears in this video. =P

Sunday, June 1, 2008

Spells and more spells...

Last night I balanced out the spells (in terms of which runes are required to cast them), and completed the spellbook menu.

Today I am going to a wedding so I am not sure if I'll be working on the game.

Laterz,
-Matt