So, worked on Chapter 2 this weekend.
I've finished about half of the encounters for the level so far. However, even after I finish the remaining encounters, I've ran into some rather annoying bugs with a couple other things in the game.
We'll have to iron those out before release.
Just wanted to keep you guys in the loop.
TOODLES! =P
Monday, February 11, 2008
Monday, February 4, 2008
18 - 1! HAHA!
Wow. Sucks to be a Patriot fan right now!
Despite the busy weekend (with Reina turning 6 and the Patriots choking away their perfect season), I was actually able to get a little bit more done with the game!
I added two new awards to the game! These new awards are meant to balance out the score-gaining capabilities of all the character classes. We felt that one particular character class had less opportunities for earning awards than the others. Now, we believe we've found the perfect balance... all character classes can pump out the awards!
AND...
I made it so players are awarded a Reflect Credit when they get 100% rating on a chapter (but only if there are 2 or more players in the game). As always, our primary focus is to make a fantastic co-op game. So, with Marty's advice, we have integrated a bonus for those who play well with others! =)
Chapter 2 will be here soon, guys! Thanks for the support, as always!
-Matt
Despite the busy weekend (with Reina turning 6 and the Patriots choking away their perfect season), I was actually able to get a little bit more done with the game!
I added two new awards to the game! These new awards are meant to balance out the score-gaining capabilities of all the character classes. We felt that one particular character class had less opportunities for earning awards than the others. Now, we believe we've found the perfect balance... all character classes can pump out the awards!
AND...
I made it so players are awarded a Reflect Credit when they get 100% rating on a chapter (but only if there are 2 or more players in the game). As always, our primary focus is to make a fantastic co-op game. So, with Marty's advice, we have integrated a bonus for those who play well with others! =)
Chapter 2 will be here soon, guys! Thanks for the support, as always!
-Matt
Friday, February 1, 2008
Always where you least expect it...
Everything was going great until I decided to code some (what I thought would be) minor features into the game. They turned out to be one of the more difficult things to code, but I've managed to get them working... in single player.
After these things are coded, I think I can finally get going on setting up the chapter. Oh wait, no. I have to code a chat system for non-interactive npcs... that should not be too difficult, though.
We're moving along but I'm already feeling pressure from school. Plus, my daughter's birthday is this weekend (along with the Super Bowl). This weekend looks like it will be pretty tied up, but I am confident we will release a new demo soon.
Oh, and we also have had to deal with a GM scare... something about people decompiling game exes. We've figured out a way to prevent Wanderlust from being recognized in that program, for now.
After these things are coded, I think I can finally get going on setting up the chapter. Oh wait, no. I have to code a chat system for non-interactive npcs... that should not be too difficult, though.
We're moving along but I'm already feeling pressure from school. Plus, my daughter's birthday is this weekend (along with the Super Bowl). This weekend looks like it will be pretty tied up, but I am confident we will release a new demo soon.
Oh, and we also have had to deal with a GM scare... something about people decompiling game exes. We've figured out a way to prevent Wanderlust from being recognized in that program, for now.
Tuesday, January 29, 2008
20th Blog!
Which means Jason and I have put at least 30 work days into Wanderlust this month (between the two of us)!
As for Chapter 2:
* Monsters are coded
* Overworld Map is coded
* A new award is coded (finished this overnight)
* A few more surprises are coded (can't say what)
I still need to code a couple more items, but then I can actually get going on populating the chapter rooms with objects and coding the necessary cinematics. We're very close now, with a possible release this upcoming weekend (if school doesn't throw a few curveballs at me)!
Hang in there, guys!
As for Chapter 2:
* Monsters are coded
* Overworld Map is coded
* A new award is coded (finished this overnight)
* A few more surprises are coded (can't say what)
I still need to code a couple more items, but then I can actually get going on populating the chapter rooms with objects and coding the necessary cinematics. We're very close now, with a possible release this upcoming weekend (if school doesn't throw a few curveballs at me)!
Hang in there, guys!
Monday, January 28, 2008
Some nice touches...
We're getting started on Chapter 2 now. First step, add life to Wanderlust.
I added (with Jason's help) some new clouds into the game's outside rooms, to help give some much needed depth to the presentation. Along with these clouds, I added birds.
The birds will sometimes land on spots in the map, and fly off if you get too close!
Here's a preview of what's to come...

I added (with Jason's help) some new clouds into the game's outside rooms, to help give some much needed depth to the presentation. Along with these clouds, I added birds.
The birds will sometimes land on spots in the map, and fly off if you get too close!
Here's a preview of what's to come...
Heres a video showing the birds and cloud system in action. Please note, the jumps in the video is due to me cutting the blank parts of the video, enjoy:
Sunday, January 27, 2008
Monsters!
Last night I finished coding the monsters needed for Chapter 2, though they will need a bit more testing to iron out the bugs.
Now I can get started coding the chapter spawns and cinemas. Should be done sometime later this week (since I start school tomorrow). Woot! Hang in there!
Now I can get started coding the chapter spawns and cinemas. Should be done sometime later this week (since I start school tomorrow). Woot! Hang in there!
Saturday, January 26, 2008
Chapter 3 Ahoy!
So today I finished all the art needed for Chapter 3, which took a lot less time than I expected. I tried my best to make the game unique, adding unique touches to certain areas in the chapter. I think I can speak for the team, when I say that you guys will be surprised what we have coming in the near future!
It sure is a blast fighting the new baddies that Matt has been working his butt off to get in the game, and only 1 more remains before we can finalize Chapter 2.
Also, there are around 30 maps so far in the game, and that number will greatly increase with further Chapters.
Until next time!
It sure is a blast fighting the new baddies that Matt has been working his butt off to get in the game, and only 1 more remains before we can finalize Chapter 2.
Also, there are around 30 maps so far in the game, and that number will greatly increase with further Chapters.
Until next time!
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