Sorry for the lack of updating on our blog, the game is NOT dead, though we keep the most up to date information at: http://forums.reflectgames.com/viewforum.php?f=12
Hopefully we can get back into the jig of updating this again :D
Tuesday, June 30, 2009
Thursday, July 10, 2008
Announcement
Wanderlust to be released in the next 24 hours!
We will be releasing to our forum, Reflectgames.com, and the Game Maker Community!
This marks the largest fanbase we will be releasing to, and a major milestone for our game's development. We're excited to be returning to the GMC after such a long break (Wanderlust: The Online Adventure was cancelled in 2005)!
See you all very soon!
We will be releasing to our forum, Reflectgames.com, and the Game Maker Community!
This marks the largest fanbase we will be releasing to, and a major milestone for our game's development. We're excited to be returning to the GMC after such a long break (Wanderlust: The Online Adventure was cancelled in 2005)!
See you all very soon!
Wednesday, July 9, 2008
Thursday, July 3, 2008
Almost there...
Today, I added in another spell. Just one more to go! Woooo!
We also got a chance to play some PvP with 3 players and it was a blast. We then went into Story Mode and were demolishing the enemies until we ran into an error that dropped everyone from the game, haha! =P
Took care of some bugs (along with that error).
I also spent some time further optimizing the game by limiting alpha processing, especially during combat. Alpha seems to slow Game Maker down quite a bit. Single player runs beautifully, but 3+ players still slows down quite a bit.
We also got a chance to play some PvP with 3 players and it was a blast. We then went into Story Mode and were demolishing the enemies until we ran into an error that dropped everyone from the game, haha! =P
Took care of some bugs (along with that error).
I also spent some time further optimizing the game by limiting alpha processing, especially during combat. Alpha seems to slow Game Maker down quite a bit. Single player runs beautifully, but 3+ players still slows down quite a bit.
Saturday, June 21, 2008
PVP!!!
Tonight I started coding a practice PVP mode called Champion Training!
CHAMPION TRAINING
Players may choose any saved character or create a new character. Upon entering the training room, these characters will be awarded with all their possible skills, but the skill levels are balanced for multiplayer fairness. When you leave Champion Training, your characters return to their original skill values, so you may begin playing the story once again.
This mode is essentially for people to get aquainted with the classes and all the skills right from the beginning. In training, you may die, but you will be revived to full health once a single player is left standing.
So far, the fighter is the only class which is fully functional in Champion Training, but I will adapt the other classes over the coming weeks (while waiting for Jason to get me the graphics I need to complete the final 2 spells for the Elementalist).
Also, once Champion Training is coded, it may very well be the precursor to a fully-featured PVP mode, one which Jason and I have been discussing for quite some time.
NEXT RELEASE
We will be re-releasing Chapters 1 & 2, all 4 character classes, and the new Champion Training mode to our site, Reflectgames, and the GMC Works-In-Progress forums.
There will be a character-wipe before the next release. See you all very soon!
CHAMPION TRAINING
Players may choose any saved character or create a new character. Upon entering the training room, these characters will be awarded with all their possible skills, but the skill levels are balanced for multiplayer fairness. When you leave Champion Training, your characters return to their original skill values, so you may begin playing the story once again.
This mode is essentially for people to get aquainted with the classes and all the skills right from the beginning. In training, you may die, but you will be revived to full health once a single player is left standing.
So far, the fighter is the only class which is fully functional in Champion Training, but I will adapt the other classes over the coming weeks (while waiting for Jason to get me the graphics I need to complete the final 2 spells for the Elementalist).
Also, once Champion Training is coded, it may very well be the precursor to a fully-featured PVP mode, one which Jason and I have been discussing for quite some time.
NEXT RELEASE
We will be re-releasing Chapters 1 & 2, all 4 character classes, and the new Champion Training mode to our site, Reflectgames, and the GMC Works-In-Progress forums.
There will be a character-wipe before the next release. See you all very soon!
Tuesday, June 10, 2008
Magic Progression...
I will update this blog as I make progress on the Elementalist Character Class. No, the Elementalist will not be as powerful as he appears in this video. =P
Sunday, June 1, 2008
Spells and more spells...
Last night I balanced out the spells (in terms of which runes are required to cast them), and completed the spellbook menu.
Today I am going to a wedding so I am not sure if I'll be working on the game.
Laterz,
-Matt
Today I am going to a wedding so I am not sure if I'll be working on the game.
Laterz,
-Matt
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